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libgaminggear
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Macro editor dialog. More...
Data Structures | |
| struct | _GaminggearMacroEditorDialog |
Macros | |
| #define | GAMINGGEAR_MACRO_EDITOR_DIALOG_TYPE (gaminggear_macro_editor_dialog_get_type()) |
| #define | GAMINGGEAR_MACRO_EDITOR_DIALOG(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GAMINGGEAR_MACRO_EDITOR_DIALOG_TYPE, GaminggearMacroEditorDialog)) |
| #define | IS_GAMINGGEAR_MACRO_EDITOR_DIALOG(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GAMINGGEAR_MACRO_EDITOR_DIALOG_TYPE)) |
Typedefs | |
| typedef struct _GaminggearMacroEditorDialog | GaminggearMacroEditorDialog |
| typedef struct _GaminggearMacroEditorDialogPrivate | GaminggearMacroEditorDialogPrivate |
Functions | |
| GType | gaminggear_macro_editor_dialog_get_type (void) |
| GtkWidget * | gaminggear_macro_editor_dialog_new (GtkWindow *parent) |
| void | gaminggear_macro_editor_dialog (GtkWindow *parent) |
| Convenience function that creates, runs and destroys a macro editor. More... | |
| void | gaminggear_macro_editor_dialog_run (GaminggearMacroEditorDialog *dialog) |
| Runs an existing dialog. More... | |
Macro editor dialog.
| #define GAMINGGEAR_MACRO_EDITOR_DIALOG | ( | obj | ) | (G_TYPE_CHECK_INSTANCE_CAST((obj), GAMINGGEAR_MACRO_EDITOR_DIALOG_TYPE, GaminggearMacroEditorDialog)) |
| #define GAMINGGEAR_MACRO_EDITOR_DIALOG_TYPE (gaminggear_macro_editor_dialog_get_type()) |
| #define IS_GAMINGGEAR_MACRO_EDITOR_DIALOG | ( | obj | ) | (G_TYPE_CHECK_INSTANCE_TYPE((obj), GAMINGGEAR_MACRO_EDITOR_DIALOG_TYPE)) |
| typedef struct _GaminggearMacroEditorDialog GaminggearMacroEditorDialog |
| typedef struct _GaminggearMacroEditorDialogPrivate GaminggearMacroEditorDialogPrivate |
| void gaminggear_macro_editor_dialog | ( | GtkWindow * | parent | ) |
Convenience function that creates, runs and destroys a macro editor.
| parent | Parent window or NULL. |
| GType gaminggear_macro_editor_dialog_get_type | ( | void | ) |
| GtkWidget* gaminggear_macro_editor_dialog_new | ( | GtkWindow * | parent | ) |
| parent | Parent window or NULL. |
| widget | A macro editor dialog. |
| void gaminggear_macro_editor_dialog_run | ( | GaminggearMacroEditorDialog * | dialog | ) |
Runs an existing dialog.
Reloads macro data and runs dialog.
| dialog | A macro editor dialog. |
1.8.16