Every cone is naturally a polyhedron with a single vertex, the origin, and the rays originating from the origin. This method converts a cone into a polyhedron.
i1 : C = posOrthant 2 o1 = C o1 : Cone |
i2 : rays C
o2 = | 1 0 |
| 0 1 |
2 2
o2 : Matrix ZZ <--- ZZ
|
i3 : P = polyhedron C o3 = P o3 : Polyhedron |
i4 : vertices P
o4 = 0
2 1
o4 : Matrix QQ <--- QQ
|
i5 : rays P
o5 = | 1 0 |
| 0 1 |
2 2
o5 : Matrix QQ <--- QQ
|
The object polyhedron is a method function.