An option to rotate the coordinates of the VectorGraphics 3d object. Must be a 4x4 matrix (projective coordinates).
i1 : a=Polygon{{(-1,0),(1,0.1),(1,-0.1)},"fill"=>"red"}
o1 = a
o1 : Polygon
|
i2 : gList(a,a++{TransformMatrix=>rotation(2*pi/3)})
o2 = GraphicsList{cache => CacheTable{} }
Contents => {a, Polygon{cache => CacheTable{} }}
fill => red
Points => {| -1 |, | 1 |, | 1 |}
| 0 | | .1 | | -.1 |
| 0 | | 0 | | 0 |
| 1 | | 1 | | 1 |
TransformMatrix => | -.5 -.866025 0 0 |
| .866025 -.5 0 0 |
| 0 0 1 0 |
| 0 0 0 1 |
o2 : GraphicsList
|
The object TransformMatrix is a symbol.